“Engineering stimulates the mind. Kids get bored easily. They have got to get out and get
their hands dirty: make things, dismantle things, fix things.”  ~ Bruce Dickenson

Studio Courses

Sophomore Studio Foundations
  • Engineering Concepts

Advanced Studio Explorations
  • 2D Modeling Concepts
  • 3D Design & Modeling
  • Computer Programming

Elective Options

  • Robotics
  • Interactive Game Design
  • Electricity & Electronics
  • Mechanical Toy Engineering
  • Wearable Technology
  • Biometric Principles 
    & Sustainability Design
  • We equip students with creative engineering problem-solving techniques and fundamental engineering and building skills for balanced exploration of mechanics, construction, manufacturing/production, systems, structures, and electronics.​

  • Students explore how things work, how to trouble-shoot problems, and how things can be built and improved using technical and analytical skills that are transferable across disciplines.

  • We also help students learn to ask critical questions, use interpersonal skills, conduct problem-based research, activate and apply science and math knowledge, and make informed decisions.

  • Student work is evaluated through rubric self-assessment, peer assessment, and teacher assessment during class critiques, projects, individual discussions, exhibitions, observations and technical skill demonstrations.
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  • Elective options encourage students to explore various topics, techniques and media in semester-long workshop style classes that meet once per week.​

  • All courses are grounded in critique, and are designed to help students build deep understandings of how Engineering relates to ​​a variety of disciplines.